Tornado Jockey is an original but a bit violent game in which you are actually a tornado. To move the tornado you just use your mouse, left clicking on the desired location. Also, if you hold down the left mouse button, the tornado will drill the ground causing even more damage. When the tornado destroys objects, the remaining pieces are taken to the vortex and added to the debris queue. To throw the pieces in your debris queue in a specific location on the ground, you just use the mouse right click to place it. This also allows you to destroy things more easily. Also, you can absorb water, electricity, fire, etc., and create more powerful storms and produce even more damage. Every level has a certain destruction goal that you must achieve before the storm duration reaches zero. If you achieve that goal, you can continue destroying things until the time runs out. The more you destroy, the more points you get. The targets are always marked in the red in the map, so what you have to do is follow the compass to reach those specific parts of the town.In order to stop you from achieving your goal, there will be different weapons from which you will have to escape or break free to continue with your destructive work.Regarding the graphics, we can say that they are average, not very impressive at all. Sound effects contribute to create the atmosphere of tension as you destroy things, and the music is nice, but very repetitive.All in all, Tornado Jockey is an enjoyable game which has a lot of violence to my liking, but it definitely deserves a try.
full version of tornado jockey
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Tornado features high-speed, low-altitude precision bombing runs over a battlefield full of active friendly and enemy air and ground units. It allows the gamer to utilize all complex avionics in both positions of the two-person cockpit. The campaign mode contains a full-featured mission planner. Depending upon rank, the mission planner screen allows the gamer to plot strategies, gather intelligence data, pin-point targets, study mission briefings, draw flight plans (way points and air patrols), verify payloads, and view weather maps. It also provides the gamer with a three-dimensional view of any area of the map. The mission planner contains a dynamic battlefield map, which reflects the results of the player's latest missions. The mission planner allows the gamer to plot and synchronize attacks consisting of multiple flights of Tornados. The game came with a detailed 332 page printed manual, four full-sized color maps and a full-sized, foldable, keyboard reference card.[1][2]
Computer Gaming World's reviewer, an F-16 instructor pilot with the Vermont Air National Guard, approved of the accurate flight dynamics but disliked the "oddball" keyboard commands and lack of view modes. He especially criticized the air-to-air combat as "a farce", stating that the limited radar and view modes and poor graphical depictions of enemy aircraft made the game an "arcade reflex shooter"; further, modem play only permitted head-to-head air combat despite the Tornado's strike design.[5] In a 1994 survey of wargames the magazine gave the title three-plus stars out of five, recommending it to "the serious flight jockey".[6]
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